| << Back |
| |
| IMPACT Overall Objective: |
| To increase physical activity and to prevent obesity in 4th grade children. |
| |
| Program Components: |
- CD-ROM and Online
- Classroom Acivities
- Family Activities
- Providing Children With:
× Knowledge
× Modeling
× Expectations
× Self-monitoring tools
× Barriers
× Safety
× Context for new behaviors |
| |
| The Technology Paradox |
Use sedentary activity (computers) to promote increased activity??!!
... seems weird, but...
- Amount of sedentary activity not related to amount of reported activity
- Hours of activity is correlated with adiposity (indep of sedentary activity)
- We cannot ignore the power and natural attraction to computers and new media
- Goal - tap powers of the technology/media to promote healthy behavior change (more activity)
- Intervention not limited to computer game
|
| |
| Hypothesis |
- That media/technology/entertainment can be used to promote healthy behavior
- In this case, that the IMPACT intervention will produce an increase in physical activity
|
| |
| Benefits of IMPACT to Schools |
- Satisfies the Health Curriculum
- Follows the technology standards for application of technology in instruction
- Includes elements of language arts, geography, science, and mathematics
- Parent Involvement
|
| |